From Cyber-Security Deception to Manipulation and Gratification Through Gamification

Bellekens, Xavier; Jayasekara, Gayan; Hanan Hindy; Bures, Miroslav; Brosset, David; Tachtatzis, Christos; Atkinson, Robert;

Abstract


With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this end, the use of deception has recently been trending both in academia and industry. Deception enables to create proactive defense systems, luring attackers in order to better defend the systems at hand. Current applications of deception, only rely on static, or low interactive environments. In this paper we present a platform that combines human-computer-interaction, analytics, gamification and deception to lure malicious users into selected traps while piquing their interests. Furthermore we analyse the interactive deceptive aspects of the platform through the addition of a narrative, further engaging malicious users into following a predefined path and deflecting attacks from key network systems.


Other data

Title From Cyber-Security Deception to Manipulation and Gratification Through Gamification
Authors Bellekens, Xavier; Jayasekara, Gayan; Hanan Hindy ; Bures, Miroslav; Brosset, David; Tachtatzis, Christos; Atkinson, Robert
Keywords Cyber-security;Deception;Interactive defense;Manipulation
Issue Date 1-Jan-2019
Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
ISBN [9783030223502]
ISSN 03029743
DOI 10.1007/978-3-030-22351-9_7
Scopus ID 2-s2.0-85069849786

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